Category: 3 – SHELF it (All Categories are 1 – Read ASAP!, 2 – BUY it!, 3 – SHELF it, 4 – SOMEDAY it)
Comments: This will be a fun read if you are a Pixar fan. I enjoyed Ed Catmull’s narration of the Pixar story as most other versions I’ve read focus largely on the genius of John Lasseter (who, as expected, is a key character in this book too). I think my rating for the book was tainted a bit because of the news around John Lasseter’s sexual abuse allegations. :-(
Top 3 Lessons:
- For all the care you put in artistry, visual polish doesn’t matter if you’re not getting the story right.
- Drawing well requires us to learn how to see. The difficulty with drawing is that we let our mental models of objects get ahead of us and get us to jump to conclusions. So, we lose track of what is actually on the page. Art teachers teach students to conquer this by getting them to draw an object upside down or by asking them to drag the negative space around the object – both of which don’t require mental models.
This is applicable to problem solving. Don’t just look at the problem. Look at the context/situation around it. In Pixar, a scene could sometimes only be fixed by looking at the entire story or preceding scenes.
- If there is more truth in the hallways than meetings, you are in trouble. For managers who go out of the way to prevent surprises, get over it.
Book notes here.